

Helps keep melee enemies off you and distracts ranged enemies allowing you to get close enough to kill them without getting pounded yourself. Drop in front of enemies and spam your attacks from behind it. Max it out and it’s synergy skill Unleash for it’s CC. Fires 5x projectile per weapon (ie: fires 10 projectiles when duel wielding). Thunder Strike – Your primary aoe ability. Not required, but drop at least one point into it. Maxxing allows you to get your vit resist from here instead of equipment through.

Rune of Life – Good one point ability with extra str for movement speed, str%.

Runeword Feather – Reduces your str req for throwing weapons allowing you to save points for int/dex. Max these three out but you can ignore the Magical Charge synergy skill as you won’t be getting hit. This dmg gets buffed by your int which becomes sky high from rune weapon stacks. With +4 to skill, 99% weapon damage becomes elemental damage. The attack is further buffed with Energy Drain for support and Transmutation. Maxed out, it will give big boosts to your intelligence, elemental dmg and total dmg. It has your main LMB attack, AOE and CC abilities and let’s you duel wield. It allows you to equip your throwing weapons easier by reducing str, saving valuable points for int and dex. Rune mastery is the ‘primary’ mastery of the build. When you have free points you drop it here. You need enough to equip your gear at a min. You’ll need to drop a few points later to equip weapons even with the the runeword, otherwise don’t invest any points into strength Runeword: Feather will allow to reduce the strength requirement on your throwing weapons allowing you to get away with fewer points in strength.
